June 18, 2009

New Paladin Changes

Holy paladins are getting a pretty major update in 3.2. Here are the direct changes:

  • Holy
    • Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
    • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
    • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%
    Other changes that affect holy include:

    Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
    Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
    Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.

    These changes mean our best in slot gear will be less focused on heavy crit and more focused on mp5. Haste is still a very good stat because tanks still need fast, large heals. Our rotation will change to beaconing the tank and then healing the raid since beacon overheal will work. The flash of heal hot should also be used on the tank with sacred shield. MP5 gear will be useful if it is high itemlevel and has good socket use since crits only return 30% mana when they happen. Crit still remains highly useful, however, because holy light crits help significantly on hard modes. Our mana regen will need help, however.

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