July 30, 2010

New Cataclysm Mastery


"Your healing spells also place an absorb shield on your target for X% of the amount healed lasting 6 sec. Absorb increased further by mastery rating. "

Amazing... it definitely makes mastery worth it instead of the mastery that combines crit and +healing. Nice job Blizzard.

Now they just need to make the prot tree's initial talents decently compete with ret (even after the latest changes adding 1 prot talent to add a little extra oomph).

I wish I could try out beta holy paladins... so much has changed. I might be able to actually reflect on the holy tree more accurately. Hint hint blizzard, my account is vilepickle@gmail.com :P

Source: http://blue.mmo-champion.com/t/26262709762/holy-paladin-build-12644-feedback/

July 17, 2010

Cataclysm Holy Paladin Changes

I've built a new page on the main website that I intend to keep updated that lists the current beta changes for holy paladins. I'm not actually in beta, but I'll try to keep it updated the best I can. I am very interested in the changes to our class.

is the page for the changes.

July 11, 2010

The end of the line...

For me at least in Wrath of the Lich King. My guild has fallen apart and due to a full time job and other commitments I'll be taking an extended break from WoW.

This website as far as I can tell will remain valid until the expansion, at which point it will require massive updates and modification. Whether I'm up to that task depends on if I'm back in the game or not. I certainly plan to TRY Cataclysm but several changes have miffed me including:

1. Old PVP titles being recycled from classic. I obtained Grand Marshal on my warrior during this time and believe me, that time spent should at LEAST keep a token title through WoW's future. 14 hours a day of grinding is a ridiculous investment and to take away the only remaining indicator of that time is wrong.

2. Not sure I like where they're going with holy paladins so far. I like the healing style change but I don't like the nerf to kings, the nerf to illumination (currently the MMOC text reads that it does not work with the new Divine Light, who knows if this will change or if it's just a mistake), and to an extent the massive homogenization of our buffs (might/wis rolled into one, other classes giving kings). I'm also not digging Healing hands... it just feels too gimmicky right now. A spell that requires us to move for positioning of all things is counter-intuitive to our other heals that require us to stand still. The only thing we cast while moving is holy shock while something like a druid could move and make use of healing hands without sacrificing a ton of other healing. Standing still on a group doing healing hands sounds useful but for our supposed solution to AOE healing it sounds limited. Ultimately I need to see a talent tree before I pass final judgement on holy paladins.